Been playing games since I was a kid, and two years ago I finally started making them instead of just playing them.
I work across the full character pipeline — modeling, rigging, animation — and get them running in both Unity and Unreal. Lately I've also gotten really into shading and materials, spending way too much time tweaking material graphs until the light does exactly what I want.
Still learning, still growing, but everything goes straight into real projects, not just exercises. If you're into seeing the process as much as the final result, you're in the right place.